How is this possible, you ask? McGonigal starts off by talking about her own health trials. When she got a concussion several years ago, McGonigal became severely depressed. As a gamer, she decided that the best way to get over her symptoms would be to develop her own video game.
That's when "Jane the concussion slayer" was born. The game was set up to where McGonigal would create goals for herself and when she reached these goals, she would receive powerups to help her "defeat the bad guys". Her husband and twin sister also joined the game, as her allies, and helped her to conquer the villains. By playing the game, McGonigal reported that her depression seemed to "immediately vanish".
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| Image via http://www.baseconcept.co.uk |
In a world where technology is rampant, it's not surprising that even something as seemingly simple as video games could actually be used for something as complex as increasing an individual's overall mental health. I honestly can't wait to see what new advances McGonigal discovers in video gaming technology next. Her creativity has really inspired me to think outside the box!

I recently read an article about a game called Tourette’s Quest that's currently in development. The developer, Lars Doucet, suffers from Tourette's Syndrome and is creating the game to try to help others understand what it's like to live with Tourette's. I think it's awesome that people are starting to use the medium of video games not just to entertain but also to educate and heal.
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